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Lobbying: This allows you to trade credits for reputation with this AI. It is never recommended you ever use this as it is very easy to earn reputation with non-Player AIs.Demand Quest: This is not threatening and will not lower your reputation. It is a translation error. Demand Quest means you will freely do work for them and are free right now. It is expected a strong player will demand quest on cooldown because of the licenses and extra credits.Take Out Loan: This will give you a static amount of credits to spend however it will decrease your income per minute with interest.License Trading: This allows you to trade money for licenses, not the other way around as it may seem. This is also not particularly all that worthwhile because of how easy it is to acquire licenses.Auxiliary Fleet: Each of these factions has a fleet of ships available to sell to you in times of emergency. A common strategy is to not have a war fleet at all and in times of emergency purchase one from the neutral AIs. Each has their own flavour of units, Ebashi has submarines, Thorne has long range attack, Yana has anti-air, and Devi has air.
General The mod now supports the Russian language. (Many thanks to the translator \"0pupentium\") A.R.R.C. main menu video has been changed slightly. A.R.R.C. channel video of the ornamental buildings was replaced by the main menu video. The maximum number of colonizing NPCs (Tilda Jorgensen, Thor Strindberg etc.) in continuous games has been increased. (The number depends on the map size: small=2, medium=4, large=6) (Many thanks to \"Judekw\" for the information) Buildings The radius in which trees will be deleted (during the construction of buildings), has been decreased to 1. New building: \"Habor-Airfield\" in 3 different sizes for \"Chopper\", \"Hawk\" and \"Firebird\", allows landing facilities for aircraft in the harbor area. (it is able to repair and refuel aircraft, the latter only if a street connection to a port authority exists) New building: \"Drones base\", used for the production of drones, can be used as a support unit. (see units) New building: \"Coal factory\", requires wood for the production of coal. Production ratio for 100% utilization: 1x Coal factory = 2x Sawmill New building: \"Limestone factory\", requires coral for the production of limestone. (Add-On only) Production ratio for 100% utilization: 1x Limestone factory = 2x Coral breeder New building: \"Shield generator 2.0\", improved shield generator with doubled range but with the same shield strength. \"Shield generator\" can now be built as a \"Habor-Shield generator\" also in the harbor area. \"Flak\" can now be built as a \"Habor-Flak\" also in the harbor area. \"Missile launch pad\" can now be built as a \"Habor-Missile launch pad\" also in the harbor area. \"Energy transmitter\" can now be built as a \"Habor-Energy transmitter\" also in the harbor area. \"Gas turbine power plant\": is now only available from civilization stage 2 of the techs. \"Fusion power plant\": is now only available in classic games from 2000 researchers an in Add-On games from 1 genius. Units All trading aircraft are now in a position to trade with the neutral parties. (Trenchcoat, Yana Rodriguez, Rufus Thorne and Prof. Dr. Salman Devi) The ship \"Hercules\" (Ketos Anaconda) has been renamed to \"Hercules Mark II\". An older version of the ship \"Hercules\" (up to v2.04) was reimplemented as \"Hercules Mark I\". (4 Item slots, no landing platform) 6 new aircraft (\"Drones\"), each unit consists of a swarm of 3 drones. (Drones only have 50 health points, are extremely fast and consumes no fuel) \"Battle-Drone\": Attack power of 5 and is able to hijack enemy ships. \"EMP-Drone\": Can temporarily paralyze enemy units with the EMP module, EMP power is comparable to Trimaran. \"Stealth-Drone\": Is permanently cloaked, is able to reveal enemy stealth units. \"Protector-Drone\": Is able to repair surrounding ships. \"Detonator-Drone\": Can trigger a self-destruct and thus inflict considerable damage surrounding units and buildings. \"Invader-Drone\": Is able to take over enemy warehouses, effect size comparable to \"Hawk\". Container ships of the Ecos, Tycoons and Rufus Thorne now have a significantly faster rate of turn. (except are ships for escort quests) Build costs of \"Cargo Liner\" und \"Container ship\" has been increased. Ornamental buildings 7 new types of lighting has been added to another new category \"Searchlight 2.0\". (Land- habor- and underwater version) 2 new types of fences (Eco- and Tycoon fence) has been added in the category \"Scaffolds & fences\". 10 new types of animal species has been added to another new category \"Animals\". 8 new variations of trees in the form of fir has been added to the category \"Vegetation\". (Land- and habor version) 1 new ornamental street (for harbor) has been added to the category \"Streets\". 1 new ornamental building, consisting of a combination of flat screens has been added to the category \"Flat Screens\". (is frequently used by Thor Strindberg) The dome of the \"Drones base\" has been added as ornamental building to the category \"Tech buildings\". Upgrades 1 new island-wide upgrade \"High performance turbines\" for the \"Gas turbine power plant\" has been added. (+25% Productivity boost) Optic The model and the textures of \"Sand-processing plant\" has been changed. (already existing buildings in the savegame needs to be rebuilt) The textures of the \"container ship\" of the Ecos has been changed fundamentally, that of tycoons was adapted. (except are ships from NPCs) When erect buildings in the harbor area, no more wooden beams now be automatically placed in the water. For all ships which have a chimney, smoke clouds are now displayed. (Viper, Container ship, Colossus, Helios, Hercules) The model of the submarine \"Virginia\" has been reduced by 30% and slightly changed. Build menu Ornamental Category \"Street accessory & workers\" has been renamed to \"Street accessory & creatures\". \"Hydroelectric power plant\" has been moved to the civilization stage 2 of the techs. All energy producing buildings of the civilization stage 2 of the techs had been combined into one group. THE NEW UPDATE TO VERSION 2.05 IS AVAILABLE NOW!Jul 9 2013Anno 2170 - A.R.R.C. 2 comments The new update to version 2.05 is available! Rejoice about the new underwater settlements and all their associated buildings. But beware, these are not...
The high sales of Anno 1602 in German-speaking countries derived partly from Sunflowers' copy protection scheme, according to PC Games. Although the game launched as a direct competitor of StarCraft,[29] it significantly outsold that title in the region by the end of 1998, despite the latter's success worldwide. Petra Maueröder reported that, because StarCraft had shipped without copy protection in Germany, its piracy rate there reached nine illegal copies for every legal version sold.[30] Conversely, Sunflowers attempted to combat pirates by making Anno 1602 \"one of the first games\" printed on extended-capacity CD-ROMs, a writer for PC Games noted.[29] These exceeded the storage limits of standard discs,[31] which made Anno 1602 incompatible with most consumer CD-Rs and burners of the time. The effort resulted in faulty disc shipments,[29] a common issue for extended-capacity CDs,[31] but was ultimately judged by PC Games as \"a complete success, despite the availability of cracks\".[29] 153554b96e